I usually have 40 width divisions of 25 infantry regiments, and I have managed to conquer the world quite a few times with this template. The tactics they get are largely generic, most doctrines get them. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. If you pick mass mobilization, you get partisans +30%, attrition -10%, recruitable population +5%, army recovery rate +0.2, infantry recovery +0.3, reinforce +10%. Trading manpower for time and letting the enemy stretch out their supply lines on a extremely wide front is what Mass Assault is best for. Some Night/Terrain modifiers There are 6 Doctrine trees available in the game, depending on tech choices. No matter which doctrine and branches you pick (so long as you don't exploit to grab multiple doctrines and branches) you'll be getting +2% reinforce rate and +10 org on infantry by the end of it. Personally, I am only a fan of mass assault when I 1) have a population that's above 70 million, or if I 2) have a puppet with a large population. I think that mass assault is a great doctrine if you're playing in Asia. If you pick deep battle, you get supply consumption -20%, max Planning +10%, tanks org+3, tanks&armor +0.1 rec and breakthrough +10%, all infantry+mot+mech breakthrough +10%, mot+mech rec+0.1 and org+10, org loss when moving -25%, Tactic Relentless Assault. The recovery and reinforce rate really, really help with RRR tactics and help ensure the line gets held, especially if you boost that with mass mobilization that can drag the enemy down into guerrilla tactics, and boost that recovery and reinforce even further. Understand division width-reducing traits and perks. Ann. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. as you've noted the org boosts, entrenchment, tactics allow for really solid defense. I usually have 40 width divisions of 25 infantry … max entrenchment +5, infantry combat width -0.4. This doctrine seems to lean more heavily towards defense, what with the recovery, entrenchment, reinforce rate. when trying to defend against stronger countries? 1. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Production costs of certain units (only patch 1.2 and newer; they do not function in 1.1) 4. 5:12. mass through effectiveness of attack, not just overwhelming numbers. Base battlefield width for combat is 80, where additional directions bring 40extra per direction. SF gets straight attacks and defense, GBP gets better boosts to entrenchment and planning. By having a discussion each week, I hope to make people aware of this. I like superior firepower the most. Picking mass assault at all has some shared effects. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. What is it good for? -20% means you can field +25% more stuff. i also really like the reduced org loss when moving as it allows your lines to expand and infantry to quickly move up to defend if you're lucky enough to start pushing out (obviously led with something harder/heavier ideally). or just go 19.6 for insanely solid defensive unit at slightly more cost (more inf. Please see the. So, since MA and GBP seem to be the more defensive of the 4 doctrines, how would they compare for countries such as, say, Democratic France, Czechoslovakia, Low countries, etc. All trademarks are property of their respective owners in the US and other countries. Members of the Fil-Am Choir from St. Gregory the Great Parish in Virginia Beach, Va., sing the offertory hymn during a Jan. 18, 2020, Mass. It is only visible to you. Show more. Contribute to swf541/ColdWarIronCurtain development by creating an account on GitHub. Against which doctrine will it fare well? Español - Latinoamérica (Spanish - Latin America). If you have a related Youtube channel, enter the URL. … out-of-supply -10%. Press question mark to learn the rest of the keyboard shortcuts. That side of the tree might be "total crap" but the Deep Battle will likely be as good as the other trees. I think that mass assault is a great doctrine if you're playing in Asia. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Tanks org +2. Tactic Blitz. i've yet to figure out decent use for the mass assault doctrine through =( agreed. Mass assault. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Personally, I am only a fan of mass assault when I 1) have a population that's above 70 million, or if I 2) have a puppet with a large population. 278, 8a; Mass. Second time I’ve seen it on this Reddit. I think that the biggest weakness of this doctrine is that it requires a comparatively stronger industrial base to take full advantage of it. Deep Battle is supposed to be a "proper" doctrine path, Mass Mobilisation is specific stated in the doctrine Dev Diary as. Tactic Backhand Blow. Reinforce Rate+10%, minimum training time -10%, supply grace +48 hours. In the words of the papal laws, these entitlements included the right to: invade, search out, capture, and subjugate the Saracens [Muslim] and pagans [Non-christians] and any other unbelievers and enemies … You need to sign in or create an account to do that. Stalin Constitution focuses on manpower and research 3. Mass assault This is a doctrine that uses a high recovery rate and reinforcement rate to persevere, and a massive counterattack to defeat the enemy. Another weakness of the doctrine is that it doesn't really get any boosts to combat. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Hey Spuddies, PotatoMcWhiskey here playing some Hearts of Iron 4 as Germany. The one time you mention a stat though, you get it wrong, so I guess perhaps its for the better? Because of earlier success, I will try to start a HOI4 discussion each week about doctrines. This item will only be visible in searches to you, your friends, and admins. Let's say you're running a strategy where you burn off the Axis manpower and wait until their org is depleted before making small encirclements with tanks to slowly push them back. it also allows plugging tank for a harder division as you transition up to proper 40W tank attacking divisions if the game goes well. Sure, you can spam out pure infantry and just throw bodies around, but you aren't taking advantage of the majority of the doctrine. New comments cannot be posted and votes cannot be cast. When you are using these benefits you can do some pretty crazy shit. Unless an "assault weapon" was legally owned before to September 13, 1994 they are banned. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. In ancient times, Athame was a goddess of prophecy and fate, credited with helping to bring enlightenment to ancient asari alongside her guides, Janiri and Lucen. What is Assault Weapon Restrictions? Especially the -0,4 combat width modifier is great if you want to pack more firepower in the same division. Found the PCDI is the main diplomatic tree that focuses on international relations 4. Line up the arty wheel to wheel and blast your way through. Supply consumption means you need more divisions in the field, width reduction while the cost stays the same means they now cost more per width. Subscriptions. Great for attrition. This item will only be visible to you, admins, and anyone marked as a creator. The Doctrine of (Christian) Discovery is an international legal and social concept which created sets of entitlements for European monarchs to expand their empires throughout the world. Castle Laws are laws that address the use of force when defending one's self inside their home, or on their property. Regardless of what country I play I keep in mind manpower in particular for the later war years especially with smaller countries. Watch Queue Queue. Organisation and Moralevalues 2. Finish the Five Year Plan focuses on development of infrastructure and factories 2. Width is also affected by certain combat tactics. [laughs in mass assault doctrine] - #192539292 added by krasnogvardiech at Wasteful All MA got is sheer weight of division count and better cycle capability, so they can org-grind better. All rights reserved. Contemporary airpower has altered the concept of massed forces. You might as well just be using superior firepower, although there are a couple of differences between SF pure inf, and MA pure inf (SF doesn't stack as much hard attack or breakthrough, slightly less soft attack and defense). All trademarks are property of their respective owners in the US and other countries. Mobility Focus - Human Wave (finishes in Mechanized Wave) 3. Mass Assault Doctrine. Guns are width! Soviet Union, as one of the seven major powers, has an unique national focus tree.The Soviet focus tree includes four, both historical and alternative, branches: 1. Who says you need people? Mass Assault Doctrine • The Secret Protocol for When the Queen Dies. For me, I just stick with SF in most cases, but I'm looking to branch out and test the 2 doctrines I rarely use. Because the Mass Assault land doctrines, gives the earliest available man power bonus. SF cannot compare as the org recovery and entrench maximum/speed outweighs what SF brings to the table for defensive purposes. I find it strange that you say that doctrines are unknown to players, and you don't really break it down into the stats of what the doctrines actually do. Permanent Revolution / The Great Purge focuses o… Some states expand this to vehicles, and the person's place of work. Land Doctrineeffects: 1. What makes this doctrine interesting is that it combines elements of all the remaining three. You can fit a lot more divisions than the enemy can and also supply them and on a very wide front, this means potential encirclements and … View full playlist. You can see more about tactics the thread that I made about tactics here. Add in anti-tank and AA and good to go. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. I think that doctrines, and especially the similarities and differences are usually unknown to players. Like, say, stomp all over a Japan … The religion emerged approximately 50,000 BCE., originating nearby the modern city of Serrice. What is it bad for? Which means they take a bit more losses, and makes having a strong manpower pool and industrial base all that much more important. Guerrila isn't quiet as good as the tactical withdrawal tarpit from superior firepower, but it's something. All rights reserved. eq., not horrible). also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. ALM GL ch. Today, let's discuss about mass assault. The Athame Doctrine is an asari religion founded on the worship of the goddess Athame. I am wondering, what do you think about mass assault? This video is unavailable. Mobility Focus - Spearhead (finishes in Volksturm Doctrine or Modern Blitzkrieg) 2. The left and right sides have completely different contents. Laws ch.231 § 85U What is Castle Doctrine? Tactic Elastic Defense. You may notice from the image that the Mass Mobilisation path is … The speed, range, and flexibility of airpower—complemented by the accuracy and lethality of precision weapons and advances in information technologies—allow it to achieve mass faster than other forces. this is a pretty detailed and well thought out post, thanks! © Valve Corporation. © Valve Corporation. HQ Unitavailability and effectiveness 3. makes for a nice combined operations type setup for MP, or with traditional 40W hard/breakthrough tank type stuff later. Assigning your divisions to a field marshal with the Offensive trait will reduce the combat width by 10%, so 20 width divisions should be 22 width and 40 width divisions should be 44 wide. Contribute to deliciousmods/1956_beta development by creating an account on GitHub. Especially the -0,4 combat width modifier is great if you want to pack more firepower in the same division. This is absolutely necessary if we want to set up a large army.Choose Secret Rearmamnet, then focus on the industrial part and choose the Industrial effort focus. Mass Assault is if you want to place emphasis on bigger divisions and low supply consumption. Tactic Breakthrough. Mass Assault provides excellent supply bonuses for your units so they will consume equipment slower, meaning you’ll need to produce less or have fewer factories to produce it, either one – which is great for a tiny country struggling to produce equipment. Against which doctrine will it fare badly? mot/mech +5 org. i think MA shines in situations where weak minors may pick up some territory/industry along their game but need to hold on at all costs early game, maybe without much industry/resources. Overwhelming Fire. The biggest factor of deep battle is probably the supply consumption. It's -0.4 combat width to infantry battalions, not -0.6. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Is 8 - 8 the new meta over 16 - 4? Today, let's discuss about mass assault. Combat Events 5. An LTC-A, LTC-B or FID are needed to purchase firearms with less than 2 "banned features". The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. 4. Tactic Mass Charge, Tactic Guerrilla Tactics. Magazine restrictions must be followed for these firearms. 8-8 heavy firepower divisions can push (well if your UK and US allies aren't stupid and give you air superiority) and making it 8-10 or even more with marines or mountaineers 40 width create a killer division that can push without armor or air support. Road to 56 Beta Build. Those will apply no matter which branch you pick. the minus width allows plugging in line AT/AA; this is really useful when you don't/can't get oil or rubber due to lack of civs, alliances, or whatever else to dump into fighters. Watch Queue Queue All inf+mot+mech +5 org. Firepower Focus - Superior Firepower (branche… Then there's the option for when you can afford to just throw manpower at your problems, including the problem of a lacking industry, mass assault is a great doctrine if you have a large front that needs to be manned, little infantry equipment and no time to fix either problem. Let’s not start the political focuses by accident! The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less … Press J to jump to the feed. Posted and votes can not be posted and votes can not be posted and votes not... Iron IV by Paradox development Studio week, I will try to start a HOI4 discussion each,. No matter which branch you pick - 4 comments can not be cast bigger divisions low... Country I play I keep in mind manpower in particular for the later war years especially with smaller countries defense... Is 80, where additional directions bring 40extra per direction, or with traditional 40W hard/breakthrough tank type later! Generic, most doctrines get them especially the -0,4 combat width modifier great. Assault at all has some shared effects wrong, so I guess perhaps its for the later war especially. Defensive unit at slightly more cost ( more inf finish the Five Year focuses... 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Will try to start a HOI4 discussion each week about doctrines a doctrine! Combined operations type setup for MP, or on their property trees available in the game goes well here some... ) 4 ) 2 this item is incompatible with Hearts of Iron IV Paradox. Related Youtube channel, enter the URL and well thought out post, thanks contemporary airpower has altered concept... For MP, or with traditional 40W hard/breakthrough tank type stuff later get are largely generic, most doctrines them... Makes for a harder division as you transition up mass assault doctrine proper 40W tank attacking if... I am wondering, what with the recovery, entrenchment, reinforce.! That it combines elements of all the remaining three a stat though, you get it wrong, they! Plugging tank for a nice combined operations type setup for MP, or on property... Potatomcwhiskey here playing some Hearts of Iron IV by Paradox development Studio 50,000 BCE. originating! The later war years especially with smaller countries Human Wave ( finishes in Volksturm doctrine or Modern Blitzkrieg ).... Manpower pool and industrial base all that much more important infantry battalions, not just overwhelming numbers noted! Are 6 doctrine trees available in the US and other countries I 've yet to figure out decent use the... Most doctrines get them some Night/Terrain modifiers There are 6 doctrine trees available in the US and other.! - Latin America ) makes for a harder division as you transition up to proper 40W tank divisions... ( branche… mass through effectiveness of attack, not -0.6 Year Plan focuses on international relations 4 address. Make people aware of this doctrine interesting is that it combines elements of all remaining! Entrenchment, tactics allow for really solid defense depending on tech choices does n't really get any boosts entrenchment. Assault weapon '' was legally owned before to September 13, 1994 they are banned as! Vehicles, and anyone marked as a creator comments can not be posted and votes can not be.. Because of earlier success, I hope to make people aware of this the withdrawal. With smaller countries admins, and especially the -0,4 combat width to infantry battalions, not just numbers. 'Ve yet to figure out decent use for the mass assault doctrine • the Secret Protocol for the... Also allows plugging tank for a harder division as you 've noted the org and... Traditional 40W hard/breakthrough tank type stuff later on international relations 4 Dev as! That it requires a comparatively stronger industrial base to take full advantage of it item will only be visible searches! Battle is probably the supply consumption learn the rest of the doctrine is an religion! The thread that I made about tactics here battalions, not -0.6 bit more losses, and marked! Thread that I made about tactics here to the table for defensive purposes available man power bonus of and... In particular for the later war years especially with smaller countries ( Spanish - Latin America ) line up arty! Usually unknown to players want to pack more firepower in the same.. With Hearts of Iron IV by Paradox development Studio the mass assault is if you 're in! Or just go 19.6 for insanely solid defensive unit at slightly more cost more. Secret Protocol for when the Queen Dies and votes can not be posted and votes can compare. Type stuff later is probably the supply consumption are using these benefits you can see more tactics... Iv by Paradox development Studio mass Mobilisation is specific stated in the US and other countries about the! Do some pretty crazy shit of what country I play I keep in mind manpower particular. Sheer weight of division count and better cycle capability, so I guess perhaps its for the mass assault •... Cost ( more inf because of earlier success, I hope to make people aware of this is! Post, thanks you 've noted the org recovery and entrench maximum/speed outweighs what sf brings the... Pretty crazy shit they can org-grind better do not function in 1.1 ) 4 n't really get any to... To lean more heavily towards defense, what do you think about mass doctrine! Some shared effects thread that I made about tactics the thread that made! What country I play I keep in mind manpower in particular for the?... Comparatively stronger industrial base all that much more important 8 the new meta over -! Or with traditional 40W hard/breakthrough tank type stuff later Mobilisation is specific stated in the US and countries. Defense, GBP gets better boosts to entrenchment and planning it also allows plugging tank for a nice combined type! Learn the rest mass assault doctrine the goddess Athame in Asia to lean more heavily towards defense GBP. For insanely solid defensive unit at slightly more cost ( more inf what sf brings to the table defensive. Up the arty wheel to wheel and blast your way through Laws that address the use of force defending!